Tools Engineer

  • Full-Time
  • Albany, NY
  • Operating Company VICARIOUS VISIONS, INC.
  • Posted 3 years ago – Accepting applications
Job Description

As a Tools Engineer you will be a crucial part of the development team. Your mission will be to collaborate with team members and others to deliver AAA quality code.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Collaborating closely with artists, designers, and other engineers as we iterate on the tools
  • Producing mockups, participating in design discussions, and gathering feedback from content creators and other developers to make sure they’re getting what they really need
  • Exemplify and promote standards for code, design, development, debugging, optimization, review, testing, and documentation
  • Establish mutual trust and respect among your teammates, and celebrate one another’s successes

Player Profile

Minimum Requirements:

  • Bachelor's degree in Computer Science or related discipline or equivalent experience
  • At least 3+ years professional experience developing applications through all phases of the product lifecycle
  • Relevant software tool development experience; video Game industry experience is not required
  • Strong object-oriented design, development, and debugging experience using managed languages in the Microsoft .NET Framework: C# 5.0+ is preferred, and experience in C, C++, or other unmanaged languages is a plus
  • Experience building UIs in Windows Presentation Foundation (WPF) or similar presentation frameworks is strongly desired, and experience in other windowing toolkits, e.g. WinForms, is a plus
  • Experience creating GUI-driven desktop productivity software with an emphasis on usability and architectural patterns (e.g. MVVM)
  • Strong communication skills, able to collaborate closely with the tools' users and discover what they need; great candidates will be able to provide examples of technical writing
  • Knowledge of 3ds Max, Maya, and common scripting languages such as Python is a plus, but not required

Your Platform

Founded in 1991, Vicarious Visions has made hundreds of games, in every genre, on every conceivable game platform in the known universe. We are a studio that is built to last. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products. We’ve worked on some of the most successful game franchises, including Skylanders®, Guitar Hero™, Marvel: Ultimate Alliance, Crash Bandicoot™, Spider-Man™ and Tony Hawk™. Our studio is located in beautiful upstate New York, only a couple of hours from NYC with access to all the Northeast has to offer.

We thrive on a culture of collaboration, respect, and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas, but also the tools and support necessary to turn those ideas into impactful and memorable experiences.

Vicarious Visions is wholly owned by Activision.

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