Art Director

  • Full-Time
  • Chicago, IL
  • People Can Fly
  • Posted 2 years ago – Accepting applications
Job Description
Company Description


People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!


Job Description


We are looking for an experienced Art Director. This person will be responsible for the visual direction, art content, and management of the art team at PCF New York.


The Art Director will be responsible for:

  • All game art content, ensuring that visual elements are of the highest possible quality.
  • Leading a team of artists producing 2D, 3D, and VFX assets
  • Defining and driving the project’s artistic vision in line with the overall creative direction for the game
  • Collaborating with Technical artists and leads to develop efficient and productive art pipelines and
  • establish metrics that ensure artistic goals are met within technical performance targets.
  • Keeping informed about the latest advances in game art techniques and technology
  • Driving the creation of presentation and marketing materials to communicate the artistic vision to
  • stakeholders and external partners.
  • Be actively involved with recruitment, vetting candidates, performing interviews / recommending hires.

Qualifications
  • At least 8 years experience in creating game art at a AAA level
  • Experience building and delivering at least one AAA game from start to finish
  • Excellent communication skills (spoken and written).
  • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across
  • a range of styles.
  • Strong 2D and concept art skills.
  • Expert knowledge of Photoshop.
  • Strong understanding of the latest techniques in 3D modeling.
  • Excellent knowledge of Maya and ZBrush.
  • Technical mindset with experience in implementing assets in game engines.
  • Understanding of fundamental art theory including principles of color, light, composition, and anatomy.
  • Proven ability to balance esthetics with performance and usability.

Nice to Have:

  • UE4 knowledge and experience
  • Houdini experience

Additional Information


What we offer

  • 100% company paid Medical, Dental, and Vision plans
  • Company paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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